Seit dem letzten Update haben es zahlreiche Gamer geschafft, eine Vielzahl von Bugs rausfinden, welche sich dann zahlreiche Gamer zu Nutzen gemacht haben. Zumindest mit diesen Fehlern ist nun Schluß, denn Ubisoft hat mit dem nun 1,2 Gigabyte großen Patch zu Siege, welcher nun veröffentlicht wurde, zahlreiche Bugs beseitigt. Die umfangreichen Patch Notes sehen wie folgt aus. Gameplay fixes Operators sometimes are displayed in T-Pose, slide around the maps and don’t have any textures. – FIXED Headshot hits do not register properly. – FIXED (We will keep looking for additional improvement opportunities.) Exploit: Kapkan’s trap can have an invisible laser if specific steps are followed. – FIXED Exploit: Bandit could duplicate the batteries in his inventory by doing a certain behavior. – FIXED Exploit: Players able to clip inside walls using Deployable Shields. – FIXED Collar collision on Frost and Buck, make headshots register as upper body damage. – FIXED Glaz is able to take down Castle Barricades with only 4 shots. – FIXED Player able to clip inside walls by using Deployable Shields. – FIXED Nitro Cells stick to the edges of tiny leaves on plants. – FIXED . Switching weapons takes Buck out of the Skeleton Key mode. – FIXED Blitz’s gadget blinds players who were not facing it. – FIXED Frost’s Welcome Mat is not destroyed when placed on a trap door which is then reinforced. – FIXED Sometimes, players get an infinite reload animation. – FIXED Sometimes, players cannot reload their weapon. – FIXED Player has a jammed screen if holding the drone in his or her hand near a Signal Disrupter. – FIXED If an attacker is killed at the same time as they finish placing the defuser, the defender won’t be able to disable it. – FIXED Armored barricades placed by Castle appear as intact when Castle is looking at them, while they are displayed as destroyed for other players. – FIXED PVE: Inconsistency between the number of AI displayed to be killed at the start of the session on Yacht and the one displayed for the rest of the maps on all difficulty levels. The amount of AI spawning was not the same as the amount of AI displayed. It was 20 on all difficulty levels while it should have been 22 (normal), 26 (hard) and 30 (realistic). – FIXED (PC) Cannot HOLD Sprint when Walk is set to TOGGLE. – FIXED Yacht: when playing during daytime with Montagne, broken glass decals are completely dark. – TENTATIVE FIX (We will be tracking for it once Patch 2.1 goes live, currently cannot reproduce the bug anymore internally. Please reach out to customer support if you experience it after the patch is live, thank you!) Level design fixes Yacht ceiling glitch exploit: player is able to vault near the roof of the front end of the boat inside the map’s ceiling, gaining a tactical advantage. – FIXED Presidential Plane glitch exploit: Drone can jump through a wall in the Cargo and get inside the Plane’s textures. – FIXED Oregon glitch: an exterior brick wall could be shot through from EXT Farmlands. – FIXED Yacht slot machine glitch: after shooting the slot machine, it creates a vault detection that makes the player vault. – FIXED Yacht: exterior cameras are missing their location names. – FIXED Yacht: drones can go out of world at the EXT East Glacier. – FIXED Yacht: drones can fall in the water and out of map at the King of the World location. – FIXED Yacht: asset left floating after destroying wall in the Infirmary. – FIXED Club House: players can fall out of world when installing a booby trap in the Basement. – FIXED Chalet: Invisible collision present on the table located in the Dining Room at 1F. – FIXED Bank: light issue present on the South wall of the CEO Office. – FIXED Online fixes Players sometimes join a Ranked match that is already in progress. – FIXED Cannot Vote Kick a second player from a PVP session and Team Kill Auto-Kick and Hostage Kill Auto-Kick become unavailable. – FIXED Error code 0-0x00000602 is received when returning from a matchmaking game to looking for players step. – FIXED PVE: Broken friendly fire kick system. – FIXED Custom Game: After being kicked from a Custom Game session, the player is able to join through the Open to Friends option. – FIXED UI fixes In Custom Games, the Hardcore HUD features the old Simplified HUD settings. – FIXED There is no timer present during the lobby screen. – FIXED Platinum Rank appears misspelled in the End of Round Screen. – FIXED Gun icon is displayed in the Round Log instead of the fall icon when bleeding out from fall damage in the game. – FIXED Miscellaneous fixes Players playing Lone Wolf receive Situations’ Renown and XP. – FIXED Yacht: Missing weapon textures during PVP matches. – FIXED The lower part of Blitz’s character model is flickering. – FIXED Weapons show black texture after playing several Custom sessions in a row. – FIXED When reloading L85A2, ammo magazine clips through weapon. – FIXED MP7’s attachments conflict with the default iron sight. – FIXED There is no sound for the Season 1 Operators when reloading their weapons. – FIXED Frost’s Welcome Mat gadget has no sound effects when deployed or picked up. – FIXED Minor bugs present in Spectator Camera. – FIXED PVE: First person gun models and players are invisible occasionally. – FIXED (PC) It is possible to see through walls using NVidia SLI. – FIXED (PS4) ‘Recently met players’ feature now functional (was already working on XB1). – FIXED Some unlisted tweaks & fixes implemented with Patch 2.0 Online improvements: Improvements on cheating countermeasures. From now on, when players are banned, a notification in the combat log is broadcasted to all players currently playing in public matchmaking for all platforms. Improvements on automatic data center selection. Balancing: Sledge’s hammer swing speed significantly increased. Glaz can now destroy wooden barricades. Player comfort: Map ping maximum range significantly increased. (This is not referring to latency ping) Weapon skins can now be previewed full screen in the Shop. (PC) Can now check scoreboard from the lobby by pressing the TAB key. Gameplay bug fixes: Fixed a bug in which it was possible to obtain full accuracy for shield-wielding Operators before the end of the ADS transition animation. Misaligned optics fixed. Online bug fixes: Fix for estimated wait time in the matchmaking lobby screen. Fix of various disconnect issues.