Seit gestern kann man die Beta zu Homefront: The Revolution spielen, manch ein Spieler hat jedoch bereits Kritik an der Beta geäußert. Das Entwicklerstudio hat sich nun dazu geäußert und versichert, dass es sich bei der aktuellen Beta-Version um eine Version handele, die von vor Weihnachten stamme. Im Original heißt es. Graphics: The Closed Beta is a slice of Resistance Mode taken from the game before last Christmas, and was then tested and configured to serve as a first chance to get people to play the mode while we can test as much as possible. That means it’s not representative of the final game, and in fact some things like graphics and animations are already greatly improved in the current state of development for all platforms. Visual polish comes in rather late when the primary focus is on polishing gameplay, and that level of visual polish is not in this Closed Beta. This is very much a technical beta more so than a demo using a finished game. We’ve seen some unexpected graphics bugs during the first Stress Test, though. Sometimes textures don’t load in properly, which can make textures look very bland and low resolution. We are making some improvements to fix this bug, but if you encounter textures that look a lot worse than they normally do, it would help us a lot if you can leave your Xbox Gamertag and the time you saw the issue with your feedback in the Feedback forums so we can find out more details on what causes this in our beta tracking systems. Difficulty: Resistance Mode is meant to be hard. It’s harder than most games these days, which is by design. We want you to learn from mistakes and have a sense of achievement when completing Missions. But maybe it is a bit too hard on the Easy difficulty. We want to challenge players, but not frustrate them. To that end we’re adjusting Easy difficulty slightly to make it a bit more accessible for first-time players who have never played Homefront: The Revolution before. We would always recommend passing the Missions in the Closed Beta on Easy at first, and then attempt Normal and later Hard. Controls: We are making tweaks to gamepad controls to make them a bit tighter and offer more precision. We aim to strike a balance between feeling like someone who just joined the Resistance and is sent out on his/her first mission, and feeling powerful over time as you get more skilled. Matchmaking: We spotted some issues with matchmaking last Friday. If it took you a while to get a full group, this is most likely due to the amount of available players at the same time. Some matchmaking issues can also be related to the firewall or NAT settings of people hosting or joining a lobby. While that can often be dependent on how you have configured your network access, we are adding some additional tracking systems to see if there is something unique to our game that we can address or resolve. If you get a „Strict NAT“ error on Xbox One, there is also a support page available to help you troubleshoot this in your home network.