Halo: Infinite ist ein grandioses Spiel, dessen ist sich ohne Zweifel auch die Community bewusst. Aber trotzdem sind im aktuellsten Halo noch einige Fehler vorhanden. Und 343 Industries wissen um die Wut der Fans, in Sachen neue Inhalte. Und auch der Ruf nach der Arbeit an den Fehlern im neuen Halo wird immer lauter. Deswegen hat der Entwickler in einem Blog nun eine lange Liste an Dingen veröffentlicht, an denen das Entwicklerstudio arbeiten wird. Wörtlich heißt es:

AUDIO

  • The ability to hear an opponent’s shield recharge sound will be reduced to prevent providing too much information about a player’s location
  • The volume of the Grunt Birthday Party sound effect will be increased in Campaign

MULTIPLAYER

Arena

  • Catalyst (new Arena map) will be added to multiple playlists on day one
  • King of the Hill will be added to multiple playlists
  • Attrition will be added to multiple playlists
  • In Attrition, a revived player will be able to move immediately after spawning back in
  • Motion Tracker (Radar) will have its outer edge detection enabled for shooting and sprinting in social playlists

Big Team Battle

  • Breaker (new BTB map) will be added to matchmaking on day one
  • Jeff Steitzer’s voice is returning to call out player-earned medals
  • Issue causing asymmetrical Weapon Rack spawns has been addressed

Matchmaking

  • Rather than track a player’s entire session, the CSR progression bar will now reflect the progress made from their most recent match

Custom Games & Forge

  • Addressing some Custom Game bugs, with more coming down the road

Personal AI & Spartan Chatter

  • Balance adjustments were made to emphasize what’s most important for players

PC

  • Noticeable stability improvements; the team has resolved dozens of PC crashes

SANDBOX

Networking

  • Melee fights should be more consistent, with opponents “phasing” through each other less and “whiffing” less when a melee should’ve connected

Weapons

  • A global melee damage decrease of 10% on all weapons will require the Mangler to land two shots and a beatdown for a kill.
  • The Ravager’s base (non-charged) shot will see a damage increase

Friend or Foe (IFF) Recognition (Player Outlines)

  • This system will now have options allowing players to modify the opacity and thickness based on their preferences

Equipment

  • Drop Wall will see slight performance increases
  • Overshield will provide slightly more shielding

Vehicles

  • Chopper collision (splatter) damage will be increased to its vehicle-splattering glory

  • Banshee’s agility and damage output will be increased to improve its role as a strike fighter

  • Warthog & Razorback should be more resistant to flipping and bouncing

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